![]() ![]() Super Mario RPG: Legend of the Seven Stars has It’s time for my final words, but first… a breakaway Player with a big “Thank you” above them. Game then ends on a final shot of Mario, Peach and a few more, waving at the Or maybe he’s too childish for the wedding night. Tower and he tries to marry her, Dodo directs the ceremony (somehow), butīooster chickens out midway into the wedding. FrogfuciusĪttends a concert held by Toadofsky, whom I never mentioned until now becauseĭammit, I couldn’t explain every single darn NPC and mini-game! Valentina fell on Booster’s Race, but befriends Boshi the Yoshi wearing the silly sunglasses. The new RPG villain would destroy his lair, in part or in totality. Would get used to doing in the future as more and more encounters with Mario or Bowser is busy repairing his castle, something that he With the threat of the Smithy Gang obliterated, we see what Next we see Mario, Mallow, Peach and Bowser on theĬliff, looking towards Bowser’s Keep, and seeing Exor disintegrating into ![]() Runaway groom! Quick, catch him before he flees That’s my big issue with the game’s plot, really, how theįinal parts have so much padding, and yet have so little in the way ofĮxplaining the last villains, including the friggin’ final boss. Not been named until the battle against it, we could have reasonably assumed We only knew there was a Smithyīecause the enemies were called the Smithy Gang! And since the sword Exor had Hell, we didn’t even know what he looked like. Like most bosses in the factory, Smithy comes out a bit out of nowhere,Įspecially for a final villain, with no backstory or character exploration ![]() Mean, it’s a nice contrast with the main hero to have the final villain beĪssociated with a particular job, wield a hammer, sport facial hair… But much Smithy, who looks like… well… an evil, hammer-wielding, robotic Santa Claus. ![]()
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